Senior UX Designer

Design for Digital Goods Payments

Impact

  • Game-Changer: Designed in-game virtual goods purchase for Zynga, PayPal’s 2nd largest customer after eBay

  • 199% Revenue Growth: Generated $300 million in virtual goods revenue from in 2009, and $598 million in 2010

The Project

PayPal needed a solution to enable players of Zynga’s immensely popular online games to purchase credits while maintaining their state within the game. By exploring solutions outside of the generally accepted UX standards, I provided a novel approach that accomplished our goals.

The Company

PayPal provides online payment solutions to its users worldwide.

Zynga Inc. is an American video game developer and publisher known for its social video game services.

Contributions

  • Produced high-fidelity visual designs for R and D projects

  • Produced interaction designs and documentation

  • Created screens for usability tests for various projects

  • Created user interaction flows

  • Created visual designs for regional stores

  • Created visual design mockups for x.com pages

Skills

  • Visual Design

  • Solution sketching

  • High-fidelity mockups

  • Icon creation

  • Visual specifications

  • Interaction Design

  • Wireframes

Software

  • Adobe Photoshop

  • Adobe Illustrator

Virtual Goods Purchase

Virtual Good Purchase Gallery